global projectile kenjutsu

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global projectile kenjutsu

Post  Rasher on Sat Sep 08, 2012 10:43 pm

Style Name: Universal projectile kenjutsu
Type: projectile weapons (Kunai, Shuriken, Senbon needles, Arrows ect)
Description: A simple technique list made up by users of various projectile weaponry over the years, though some of these techniques require specific weapons none of them require a projectile that cannot be acquired by any ninja.
History: The ability to kill or injure opponents at a distance before they can reach you is a preferred method of fighting among most ninja, not only does it reduce the chances of injury on the user’s part but it also gives the user a medium for poisons if the projectile has been laced with them, distance fighting also allows the user to keep tabs on his opponent’s movements and keep the foe occupied with out risk, as well as attack from a hidden vantage point with out being discovered. Projectile techniques are also excellent for gauging an opponents power and reflexes with out risk before their true power is known.
Techniques:

Name: Dead eye
Description: The fundamental technique of the Projectile Specialist. This technique allows the user to carefully coordinate the flow of chakra between their eyes and hands. As a result of this control the user throws ranged weapons with almost unfailing accuracy and faster than most other shinobi of the same rank. The projectiles are not guided of course and can still be blocked or avoided. This technique requires very little in the way of chakra and most Projectile Specialists have learned to use it almost without thinking. It simply entails the ability to have 100% accuracy on a static target, and is a stepping stone to essentially all the other techniques. This is a prerequisite for any and all other projectile kenjutsu techniques.
Tree marker (all techniques require this one)
Type: kenjutsu
Rank: E

Name: Multiple toss
Description: A common kenjutsu which allows the user to adapt the dead eye technique for throwing large numbers of projectiles, while most ninja are able to throw a handful of shuriken this technique allows the user to throw as many as they can hold with the same accuracy
Type: Kenjutsu
Rank: E

Name: Projectile Chakra threads
Description: similar to the chakra string technique but honed for projectiles, though this isn’t much of a technique itself the threads are used in many later techniques, essentially by itself it simply allows users to pull back on a projectile to make it turn to attack someone a second time, the projectiles typically move to fast for the opponent to see the threads
Type: Kenjutsu
Rank: E

Name: Projectile catching rebound jutsu
Description: By further expansion of the Dead Eye technique the user is now able to precisely control the movement of their hands in conjunction by coordination of the chakra between their eyes and their upper extremities. This ability allows the user to, in effect, catch and almost immediately launch an opponents throwing weapon back at them, provided said projectile dose not possess a certain trap. While most ninja can catch a kunai this technique allows for multiple projectiles to be caught and thrown back as one action, though catching more than six at a time is almost impossible
Requires multipul toss
Type: Kenjutsu
Rank: D

Name: Fierce projectile throwing jutsu
Description: By using their chakra to create a very brief combination of increased strength and grip in one arm the user of this technique can throw a single throwing weapon an incredible speed. The speed alone makes avoiding this technique difficult enough but due to the speed of the weapon it is also easily able to penetrate several feet of wood or up to six inches of stone. Targets of this technique often have difficulty even seeing the weapon approaching unless they employ some type of doujutsu.
Type: Kenjutsu
Rank: D

Name: Projectile scroll
Description: The user unrolls a special scroll prepared specifically for this technique and spins it around their body like a swirling ribbon. As the scroll unrolls special symbols on the scroll summon a variety of throwing weapons which the user throws in rapid succession at a target or targets. It is important to remember that in order to perform this technique properly the user must constantly move their body around even while keeping the scroll swirling around them in order to create a varied and somewhat unpredictable swarm of throwing weapons flying at their intended target.
Type: Kenjutsu
Rank: D

Name: Veering technique
Description: a simple jutsu in which projectiles move from right to left suddenly after being thrown, this allows them to move around certain obstacles as well as making them much harder to doge and block
Requires projectile strings jutsu
Type: Kenjutsu
Rank: D

Name: Twin dragons
Description: Similar to the projectile scroll but technically deadlier; the user takes two scrolls and has them twirl upwards in the air creating a double helix around them. The user jumps to the top of the helix as it rises and then using both hands begins to rapidly throw literally dozens of different throwing weapons at selected targets. This barrage of projectiles is extremely difficult to block or avoid without some sort of very specialized defensive technique that can deflect multiple projectiles.
Requires projectile scroll
Type: Kenjutsu
Rank: C

Name: Third wind
Description: a jutsu that enables the user to perform the second wind jutsu twice in succession, serenely enabling a projectile three tries at a target including the initial throw
Requires veering technique
Type: Kenjutsu
Rank: C

Name: Buzz saw shuriken technique
Description: By applying chakra to a shuriken the user is able to forcibly rotate it, the effect is a shuriken that spins of its own accord much faster than an ordinary one, the shuriken even continues to spin after it strikes something, enabling it to saw through multiple targets though it does wear off after enough resistance. When used on fuma shuriken this can cleave through small enough trees. (this can be used on any radial spinning projectile)
Requires fierce throwing jutsu
Type: Kenjutsu
Rank: C

Name: Drilling kunai technique
Description: By applying chakra to a kunai the user is able to cause it to spin after throwing it while keeping the facing of the kunai the same, the result is a kunai that spins like a drill and travels faster than a standard kunai, this drilling motion continues even after the kunai hits something enabling it to penetrate deep within a target before stopping, though it does wear off after enough resistance. (this technique also works on arrows or any other single pointed projectile)
Requires fierce throwing jutsu
Type: Kenjutsu
Rank: C

Name: Acupuncture senbon throwing technique
Description: After memorizing a certain pressure point on the human body the user throws a senbon needle in to it using dead eye accuracy, when the needle hits its mark the pressure point is struck and the opens limb becomes numb for as long as the needle remains in them, as senbon have no real handle and are sharp on both sides pulling one out when a limb has been disabled is very difficult, especially when the user is ready to attack again, typically a poison is added to this technique to increase the damage and it is mainly used to make opponents less likely to avoid the next attack
Requires fierce throwing technique
Type: Kenjutsu
Rank: C

Name: Leading bird skein formation jutsu
Description: a technique based off the v formation of migrating birds, the user throws many projectiles at once but charges only one with chakra and links it to all the others by chakra threads, the result is a formation of projectiles that follow the first, this enables the user to insure that all thrown projectiles hit their mark, if the lead projectile is successful the chakra threads will pull all others to their mark as well, however if for any reason the path of the lead projectile is altered the others are sure to follow making this technique a double edged sword
Requires third wind
Type: Kenjutsu
Rank: C

Name: Shuriken shadow clone Jutsu
Description: Similar to Shadow clone Jutsu except that it is used on projectiles and makes a copy of them during mid-flight. The amount of clones that can be made from each projectile depend on the size of the cloned object and the users chakra, unlike illusionary clones thease are real temporary projectles that can damage the oponent
Type: Nin-Kenjutsu
Rank: C

Name: Rising rain jutsu
Description: A two part attack, at first this technique appears to be similar to a projectile scroll technique except the only weapons used are kunai. Instead of projecting the kunai directly at an opponent, this technique launches many kunai in to the air and then has them rain down rapidly toward an opponent. While it is not difficult to avoid this technique comes with a surprise. After the kunai finish raining down, an opponent will then presumably counterattack and it is then that the true nature of this technique is revealed as a few of the kunai suddenly emerge from the ground to fly at their intended target. This technique is used over the course of two posts. (this can also be done by throwing the scroll overhead and simply having the projectiles rain down)
Requires twin dragons
Type: Kenjutsu
Rank: B

Name: Homing projectile
Description: The very panicle of projectile techniques, the user “marks” the opponent with their chakra before hand, through physical contact or contact with pervious projectiles then throws chakra charged weapons, this causes the projectiles to follow the victim like a powerful magnet, chasseing them were ever they go until they hit their mark, when combined with the leading bird skein formation this jutsu becomes absolutely formidable
Requires skein formation jutsu
Type: Kenjutsu
Rank: A

Name: Swarm of lethal hornets technique
Description: By combining elements of the homeing projectile and second wind jutsu the user is able to redirect the homing mechanics to increase lethality. After the target is marked with chakra and the homing projectile is thrown the user throws down a hand seal and the projectile begins to rotate around the user, diving at them, either hitting missing or being deflected, getting a set distance away, turning one hundred and eighty degrees then diving at them again, this will continue regardless of where the victim runs and catching the projectiles or getting them stuck inside something is the only way to stop them, when combined with the leading bird skein formation this jutsu is considered a powerful assassination technique
requires homing projectile
Type: Kenjutsu
Rank: A

Name: Twin rising dragons control
Description: A mastered version of the twin rising dragons, the user is able to fire the projectiles directly from the scroll with out touching them and direct them all at once to a target, explosive tags are also attacked to most every projectile, this is considered the ultimate projectile jutsu and is the most widely feared as it is used to destroy a large area at once, as it attacks a wide area dogging this technique is virtually impossible and outrunning it is duly impossible as the projectiles are being controlled, this technique uses countless thousands of projectiles and will always eat up the users ammunition.
Requires twin dragons and skein formation jutsu
Type: Kenjutsu
Rank: S
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Rasher
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